XBox, Playstation 1 and 2, Playstation 3, Playstation 4, Sega, Nintendo 64, Wii U,ĭVD, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. Spotlight - New Version CheatBook DataBase 2023Ĭheatbook-Database 2023 is a freeware cheat code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, Visit Cheatinfo for more Cheat Codes, FAQs or Tips! Help out other players on the PC by adding a cheat or secret that you know! Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? If you want the highest score ever go to any system keep pressing Īnd and u will skip waves however firepower will fall take themĪll and ur score will keep rising till u finish the next system. To disable cheats press F9 and F10 together again. Removed in Universe in version 14.Chicken Invaders Cheats, Cheat Codes, Hints, TipsĬhicken Invaders Cheats, Codes, Hints and Walkthroughs for PC Games. Note that Cheats have to be enabled first for this to work. F7 also spawns a Gift and adds firepower.F4 switches over to a debug camera (not available in public builds).F2 and F3 combined display less details.F3 overlays a transparent blue texture, and also displays mission stats in combination with Debug 256.F1 switches over to a zoomed out camera (episodes only).The menu displays a playback feature, which was used for replaying network games (episodes only).Īlong with those features, it also enables a set of expanded debug Cheats:.The Debug Console is enabled (since UveUDX).Additional networking info gets displayed ( Universe only, removed in version 14).A grid gets displayed over the menu ( Universe only).When Enter is pressed, the clickable buttons will get highlighted (since Ultimate Omelette).The remaining text lists the mouse coordinates and button presses.Memoryfiles lists the amount of memory they take up (present since UveUDX).Streams lists the amount of memory the sound streams take up (present since UveUDX).Audio lists the amount of memory the sound effects take up (present since UveUDX).Memoryimagefiles presumably does the same thing (present since UveUDX).Textures lists the amount of memory the textures take up.Collisions lists how many collisions the game deals with at the moment.InvXForms lists what it says (present since UveXX).Update visuals lists the amount of changes made since the last frame (present since UveXX).Vertices lists the onscreen amount of vertices.Renderables (right value) lists how many rendered objects there are loaded.Renderables (left value) lists how many rendered objects there are onscreen.Tick, Post Tick, Save XForm, Render, Hud, Present, TimerWait, Misc - all of these variables show how much time it takes to render or do something.
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